Quest for Glory II: Trial by Fire | |
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Developer(s) | Sierra |
Publisher(s) | Sierra |
Designer(s) | Lori Ann Cole and Corey Cole |
Series | Quest for Glory |
Engine | SCI0 |
Platform(s) | PC: DOS, Amiga |
Release date(s) | November 1990 |
Genre(s) | Adventure/Role-playing video game (hybrid) |
Mode(s) | Single-player |
Rating(s) | ESRB: Kids to Adults (K-A) |
Media/distribution | 4 to 5 Floppy disks (depending on their format) |
System requirements |
Quest for Glory II: Trial by Fire is the second video game in Sierra's Quest for Glory series, and the sequel to Hero's Quest: So You Want to Be a Hero (following the renaming of the series over trademark issues).
Contents |
The game follows the path of its predecessor, although there are distinctions in gameplay. Trial by Fire operates on a restricted time frame; the entire plot is concluded in 30 days. Many of the puzzles in the game do not appear or cannot be solved until certain days. This keeps gameplay on a tight, linear narrative. At some moments in the plot, such as the three days spent in Raseir, this slows down gameplay and can seem ponderous.
The player has the opportunity to advance his character and explore interesting side-quests. For example, a magic-user can earn the title of "Wizard" with the sponsorship of the wizard Erasmus, provided he can overcome a series of magical challenges and graduate from the Wizards' Institute of Technocery. A fighter may earn a membership in the Eternal Order of Fighters. A thief may perform several thefts, including the running gag of stealing the Maltese Falcon. One of the unique features of this game, however, is that the character is not locked out of different side quests depending on class. If you play as a fighter with some magical ability (or import a magic user from Quest for Glory I and play as a fighter) you can utilize this cross-training to complete other quests. It is possible for your character to become a Wizard, complete every theft in the game, and join the Eternal Order of Fighters.
This is also the first game of the series where the hero may be awarded the title of Paladin. To achieve this status, the hero must act honorably throughout the game and Rakeesh, the liontaur (lion-centaur) will present to you his Paladin sword, Soulforge. Since the title of the Paladin is given at the end of the game, the Paladin abilities and Soulforge are only usable with characters that are imported into Quest for Glory III: Wages of War and later games.
Quest for Glory II takes place in the fictional land of Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny.
After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannical wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.
Quest for Glory II is the only game in the series without any influence of Erana in it. It does, however, feature a reference to Erana - as she is in one of the portraits of great mages in the Wizards' Institute of Technocery. If the Hero requests her sponsorship in his initiation as a wizard, he is told that Erana had not been answering the WIT's summons for many years now.
There are various Easter eggs throughout the game, such as the starship enterprise from the television series Star Trek appearing during the opening credits.
The astrologer appears to have been based on Omar Khayyám.
As in the other games of the series, there are a large number of in-jokes and mythological references, especially, from Arabian Nights. One of them is the name of the Sultan, Harun al-Rashid.
The game contains many references to classic films. The caravan scene is an homage to Lawrence of Arabia. Signor Ferrari and Ugarte, characters portrayed by Sydney Greenstreet and Peter Lorre in the movie Casablanca appear in Raseir, as does the Maltese Falcon from the movie of the same name which also featured Greenstreet and Lorre in other roles. Caricatures of the Marx Brothers also play important roles.
There are several references to other games or movies in magician Keapon Laffin's shop: a doll of princess Rosella (from the King's Quest series), a Cookie Monster doll, and an antwerp doll (a reference to the first game), among other things.
The final city in this game is Raseir, an anagram for Sierra, the company that produced the game.
UK magazine ACE gave the Amiga version a score of only 600 out of 1000, praising its size, but criticizing it for its average graphics, grating music, slowness and for the large amount of disk swapping needed while playing.[1]
The game was reviewed in 1991 in Dragon #174 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[2]
QFG II is the only game in the series to not have originated or have been remade beyond the EGA graphics engine by Sierra, but AGD Interactive has prepared a VGA remake of the game using the Adventure Game Studio engine. It was released on August 24, 2008.
The manual is illustrated by Marvel Comics artist Ernie Chan.
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